From 40edd9a2fcc36c2723966704c1bc1197988b6420 Mon Sep 17 00:00:00 2001 From: derek Date: Wed, 30 Apr 2025 13:14:13 -0500 Subject: [PATCH] added comments --- scripts/EnemyIdle.gd | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/scripts/EnemyIdle.gd b/scripts/EnemyIdle.gd index b3ddae2..ddca408 100644 --- a/scripts/EnemyIdle.gd +++ b/scripts/EnemyIdle.gd @@ -7,10 +7,9 @@ class_name EnemyIdle var idle_timer var scan_timer -var scan_direction +var scan_direction = scan_cone_angle/2 func Enter(): - scan_direction = scan_cone_angle/2 scan_timer = scan_time get_new_wander_point() @@ -21,15 +20,17 @@ func Update(delta): change_scan_direction() func Physics_Update(delta): + #draw target for debug purposes debug_marker(move_target) + #if navigation is finished get new point, otherwise continue on path if enemy.nav_agent.is_navigation_finished(): get_new_wander_point() else: move_to_nav_point(delta) + #do turret scan turret_scan_look(enemy.nav_agent.get_next_path_position(),scan_direction,delta) func get_new_wander_point(): - #reset timer var x = randf_range(-wander_distance_max,wander_distance_max) var z = randf_range(-wander_distance_max,wander_distance_max) move_target = enemy.global_position + Vector3(x,0,z)