substantial work on saving and loading and hub mechanic
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30
scripts/scene_changer.gd
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30
scripts/scene_changer.gd
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extends Area3D
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@export var scene_path : String
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@export var scene_name : String
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@export var gamemode : gamemode
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@export var scene_thumbnail : Texture2D
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var active = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node3D) -> void:
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if active:
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if get_tree().current_scene.gamemode.load_save == true:
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SaveLoad.save_game_data(get_tree().current_scene.get_name())
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SaveLoad.save_persistent_data()
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SignalBus.emit_signal("player_exiting_tree")
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get_tree().change_scene_to_file(scene_path)
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func _on_start_activation_timeout() -> void:
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active = true
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