Files
fps_project_1/scripts/scene_changer.gd

31 lines
789 B
GDScript

extends Area3D
@export var scene_path : String
@export var scene_name : String
@export var gamemode : gamemode
@export var scene_thumbnail : Texture2D
var active = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
if active:
if get_tree().current_scene.gamemode.load_save == true:
SaveLoad.save_game_data(get_tree().current_scene.get_name())
SaveLoad.save_persistent_data()
SignalBus.emit_signal("player_exiting_tree")
get_tree().change_scene_to_file(scene_path)
func _on_start_activation_timeout() -> void:
active = true