added early crouch script to player
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@@ -4,11 +4,11 @@ class_name PlayerState
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@export var move_speed: float = 12
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@export var move_transition_speed : float = 7
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@onready var player_character = get_parent().player_character
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@onready var character = get_parent().character
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var move_target
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var look_target
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func standard_movement(delta):
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player_character.velocity.x = lerp(player_character.velocity.x, player_character.movement_input().x * move_speed,delta * move_transition_speed)
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player_character.velocity.z = lerp(player_character.velocity.z, player_character.movement_input().z * move_speed,delta * move_transition_speed)
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character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed,delta * move_transition_speed)
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character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed,delta * move_transition_speed)
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