quick tweaks
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@@ -8,6 +8,7 @@ var instance_bullethole
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var bullet_force_mod = 1.0
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var distance_from_player
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var player_position
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var player_velocity
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@onready var mesh = $gunbullet1
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@onready var ray = $RayCast3D
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@@ -40,6 +41,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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print(player_velocity)
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rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
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distance_from_player = abs(self.global_position - player_position)
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@@ -100,6 +100,7 @@ func shoot(delta):
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else:
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instance_bullet.transform.basis = barrel_raycast.global_transform.basis
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instance_bullet.bullet_speed = bullet_speed
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instance_bullet.player_velocity = player.velocity.length()
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instance_bullet.bullet_drop = bullet_drop
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instance_bullet.random_spread_amt = random_spread_amt
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instance_bullet.bullet_damage = bullet_damage
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