From 356455ba29b3321ab8938604f8af248818a8cb3b Mon Sep 17 00:00:00 2001 From: derek Date: Mon, 22 Jul 2024 17:04:04 -0500 Subject: [PATCH] quick tweaks --- scenes/test_level_2v2.tscn | 5 +++-- scripts/bullet.gd | 2 ++ scripts/gun.gd | 1 + 3 files changed, 6 insertions(+), 2 deletions(-) diff --git a/scenes/test_level_2v2.tscn b/scenes/test_level_2v2.tscn index b732807..78318bf 100644 --- a/scenes/test_level_2v2.tscn +++ b/scenes/test_level_2v2.tscn @@ -1,9 +1,10 @@ -[gd_scene load_steps=52 format=3 uid="uid://dyop6vk3rgkkb"] +[gd_scene load_steps=53 format=3 uid="uid://dyop6vk3rgkkb"] [ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_orhgl"] [ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"] [ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_6rjit"] [ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="2_f87c2"] +[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="3_sxsd3"] [ext_resource type="PackedScene" uid="uid://20csd6dmwj4y" path="res://assets/jump_platform.tscn" id="4_8nxyr"] [ext_resource type="PackedScene" uid="uid://dws2vwfxubqvb" path="res://assets/cannon.tscn" id="5_28rul"] [ext_resource type="PackedScene" uid="uid://bpkmyd3wvqi5p" path="res://assets/boombox.tscn" id="6_xrg7k"] @@ -422,10 +423,10 @@ player = NodePath("Player") money = 10 health = 10 gun_1 = ExtResource("2_6rjit") +gun_2 = ExtResource("3_sxsd3") [node name="Player" parent="." instance=ExtResource("2_f87c2")] transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166) -AUDIO = false weapon_sway_amount = 0.07 weapon_rotation_amount = 0.07 diff --git a/scripts/bullet.gd b/scripts/bullet.gd index 93b8d23..be2e950 100644 --- a/scripts/bullet.gd +++ b/scripts/bullet.gd @@ -8,6 +8,7 @@ var instance_bullethole var bullet_force_mod = 1.0 var distance_from_player var player_position +var player_velocity @onready var mesh = $gunbullet1 @onready var ray = $RayCast3D @@ -40,6 +41,7 @@ func _ready(): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): position += transform.basis * Vector3(0, 0, -bullet_speed) * delta + print(player_velocity) rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90)) distance_from_player = abs(self.global_position - player_position) diff --git a/scripts/gun.gd b/scripts/gun.gd index 74de354..9ba0712 100644 --- a/scripts/gun.gd +++ b/scripts/gun.gd @@ -100,6 +100,7 @@ func shoot(delta): else: instance_bullet.transform.basis = barrel_raycast.global_transform.basis instance_bullet.bullet_speed = bullet_speed + instance_bullet.player_velocity = player.velocity.length() instance_bullet.bullet_drop = bullet_drop instance_bullet.random_spread_amt = random_spread_amt instance_bullet.bullet_damage = bullet_damage