more collision tweaks and fixed gun folding
This commit is contained in:
@@ -96,7 +96,7 @@ func shoot(delta):
|
||||
if player.gun_folded == false:
|
||||
instance_bullet.transform.basis = player.bullet_ray.global_transform.basis
|
||||
else:
|
||||
instance_bullet.transform.basis = barrel_raycast.global_transform.basis
|
||||
instance_bullet.transform.basis = barrel_raycast.global_transform.basis
|
||||
instance_bullet.bullet_speed = bullet_speed
|
||||
instance_bullet.player_velocity = player.velocity
|
||||
instance_bullet.bullet_drop = bullet_drop
|
||||
|
||||
Reference in New Issue
Block a user