more collision tweaks and fixed gun folding
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@@ -118,6 +118,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00280762, 0.0277557, 0)
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shape = SubResource("BoxShape3D_dcoqt")
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[node name="Area3D" type="Area3D" parent="."]
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collision_layer = 16
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collision_mask = 16
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
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shape = SubResource("CapsuleShape3D_ms2qn")
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