added bullet damage into hit system
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@@ -40,8 +40,8 @@ func _process(delta):
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move_and_slide()
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func _on_area_3d_body_part_hit(dam):
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health -= dam
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func _on_area_3d_body_part_hit(dam,bullet_damage):
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health -= dam * bullet_damage
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print("health: " + str(health))
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if health <= 0:
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