animation tweaks
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@@ -197,6 +197,66 @@ tracks/9/keys = {
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"method": &"reload_finished"
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}]
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}
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tracks/10/type = "value"
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tracks/10/imported = false
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tracks/10/enabled = true
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tracks/10/path = NodePath("revolver1/Chamber/casing:position")
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tracks/10/interp = 1
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tracks/10/loop_wrap = true
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tracks/10/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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tracks/11/type = "value"
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tracks/11/imported = false
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tracks/11/enabled = true
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tracks/11/path = NodePath("revolver1/Chamber/casing_001:position")
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tracks/11/interp = 1
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tracks/11/loop_wrap = true
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tracks/11/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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tracks/12/type = "value"
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tracks/12/imported = false
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tracks/12/enabled = true
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tracks/12/path = NodePath("revolver1/Chamber/casing_003:position")
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tracks/12/interp = 1
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tracks/12/loop_wrap = true
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tracks/12/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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tracks/13/type = "value"
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tracks/13/imported = false
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tracks/13/enabled = true
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tracks/13/path = NodePath("revolver1/Chamber/casing_004:position")
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tracks/13/interp = 1
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tracks/13/loop_wrap = true
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tracks/13/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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tracks/14/type = "value"
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tracks/14/imported = false
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tracks/14/enabled = true
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tracks/14/path = NodePath("revolver1/Chamber/casing_005:position")
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tracks/14/interp = 1
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tracks/14/loop_wrap = true
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tracks/14/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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[sub_resource type="Animation" id="Animation_n8vac"]
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resource_name = "shoot"
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@@ -366,13 +426,29 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="revolver1" parent="." index="0"]
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transform = Transform3D(-1.81e-06, 0.5, 0, -0.5, -1.80999e-06, 0, 0, 0, 0.5, 0, 0, -0.073)
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transform = Transform3D(-2.17199e-06, 0.6, 0, -0.6, -2.17199e-06, 0, 0, 0, 0.6, 0, 0, -0.073)
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[node name="Chamber" parent="revolver1" index="0"]
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transform = Transform3D(0.866025, 5.85622e-09, 0.5, 0.5, -2.18557e-08, -0.866025, 5.85622e-09, 1, -2.18557e-08, -0.0143475, 0, -0.0849619)
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[node name="casing" parent="revolver1/Chamber" index="6"]
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transform = Transform3D(-0.611184, 1.18824e-07, 0.791489, -9.55509e-08, -1, 7.63428e-08, 0.791489, -2.89681e-08, 0.611184, -0.110813, 0.140209, -0.066206)
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visible = false
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[node name="casing_001" parent="revolver1/Chamber" index="7"]
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visible = false
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[node name="casing_002" parent="revolver1/Chamber" index="8"]
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visible = false
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[node name="casing_003" parent="revolver1/Chamber" index="9"]
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visible = false
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[node name="casing_004" parent="revolver1/Chamber" index="10"]
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visible = false
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[node name="casing_005" parent="revolver1/Chamber" index="11"]
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visible = false
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[node name="RayCastCasing1" type="RayCast3D" parent="revolver1/Chamber" index="12"]
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transform = Transform3D(4.17233e-07, 0, 2.10229, -2.98023e-07, -2.10229, -5.96046e-08, 2.1023, -2.38419e-07, -2.98023e-07, -0.00360727, 0.139269, -0.137243)
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