added bullet damage into hit system

This commit is contained in:
Derek
2024-07-16 08:18:36 -05:00
parent 0832aa7808
commit 2b5e63a1ec
9 changed files with 536 additions and 33 deletions

View File

@@ -99,6 +99,7 @@ func shoot(player,delta):
instance_bullet.transform.basis = barrel_raycast.global_transform.basis
instance_bullet.bullet_speed = bullet_speed
instance_bullet.bullet_drop = bullet_drop
instance_bullet.bullet_damage = bullet_damage
instance_bullet.random_spread_amt = random_spread_amt
instance_bullet.instance_bullethole = bullethole.instantiate()
instance_bullet.gun = self
@@ -119,10 +120,7 @@ func reload(player,delta):
anim_player.play("reload")
audio_reload.play()
if anim_player.is_playing() and anim_player.current_animation == "reload":
if level_control.ammo_current[gun_index] == 0:
level_control.ammo_current[gun_index] = 0
else:
level_control.ammo_current[gun_index] = 1
level_control.ammo_current[gun_index] = 0
func spawn_casings():
pass