added bullet damage into hit system
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@@ -62,6 +62,6 @@ func _process(delta):
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print("enemy hit")
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hit_indicator.play()
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enemy_particles.emitting = true
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ray.get_collider().hit()
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ray.get_collider().hit(bullet_damage)
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await get_tree().create_timer(1.0).timeout
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queue_free()
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