added bullet damage into hit system

This commit is contained in:
Derek
2024-07-16 08:18:36 -05:00
parent 0832aa7808
commit 2b5e63a1ec
9 changed files with 536 additions and 33 deletions

View File

@@ -219,7 +219,7 @@ tracks/7/path = NodePath(".")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/keys = {
"times": PackedFloat32Array(0.28, 1.59),
"times": PackedFloat32Array(0.28, 0.95),
"transitions": PackedFloat32Array(1, 1),
"values": [{
"args": [],
@@ -411,7 +411,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="mac10" parent="." index="0"]
transform = Transform3D(-1.94727e-06, 3.27023e-09, -0.532829, 0.0740471, 0.527658, -2.67375e-07, 0.527658, -0.0740471, -1.92884e-06, 0, -0.0867323, -0.120086)
transform = Transform3D(0.0987152, 0.222637, -0.473914, 0.061396, 0.474014, 0.235473, 0.519992, -0.0982326, 0.0621653, -0.0190394, 0.444823, -0.291315)
[node name="SpotLight3D" type="SpotLight3D" parent="mac10" index="0"]
transform = Transform3D(-6.79394e-06, 0, 1.87678, 0, 1.87678, 0, -1.87677, 0, -6.79392e-06, -1.63231, 0, 5.90892e-06)