collision layers not perfect but good enough to merge back into main branch

This commit is contained in:
derek
2024-10-01 13:45:29 -05:00
parent 884f0c5788
commit 291e27904b
15 changed files with 311 additions and 23 deletions

View File

@@ -65,8 +65,8 @@ height = 1.21279
radius = 10.0
[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
collision_layer = 6
collision_mask = 7
collision_layer = 0
collision_mask = 105
center_of_mass_mode = 1
center_of_mass = Vector3(0, 0, -0.45)
continuous_cd = true
@@ -89,7 +89,7 @@ shape = SubResource("CapsuleShape3D_8v4gm")
[node name="BlastRadius" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 13
collision_mask = 109
[node name="radiusShape" type="CollisionShape3D" parent="BlastRadius"]
shape = SubResource("SphereShape3D_vdo7n")