collision layers not perfect but good enough to merge back into main branch
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@@ -65,8 +65,8 @@ height = 1.21279
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radius = 10.0
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[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius_area", "radius_shape")]
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collision_layer = 6
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collision_mask = 7
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collision_layer = 0
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collision_mask = 105
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center_of_mass_mode = 1
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center_of_mass = Vector3(0, 0, -0.45)
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continuous_cd = true
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@@ -89,7 +89,7 @@ shape = SubResource("CapsuleShape3D_8v4gm")
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[node name="BlastRadius" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 13
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collision_mask = 109
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[node name="radiusShape" type="CollisionShape3D" parent="BlastRadius"]
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shape = SubResource("SphereShape3D_vdo7n")
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