collision layers not perfect but good enough to merge back into main branch

This commit is contained in:
derek
2024-10-01 13:45:29 -05:00
parent 884f0c5788
commit 291e27904b
15 changed files with 311 additions and 23 deletions

View File

@@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://kifw7xxhd1ea"
path.s3tc="res://.godot/imported/table1.albedo.png-e903b7698b751ddba8068c74f1af4445.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://assets/Models/table1.albedo.png"
dest_files=["res://.godot/imported/table1.albedo.png-e903b7698b751ddba8068c74f1af4445.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0