turned off stam regen and tweaked glow

This commit is contained in:
2025-07-12 16:01:55 -05:00
parent 56355f0911
commit 2301ba149d
5 changed files with 8 additions and 7 deletions

View File

@@ -19,7 +19,7 @@ jump_velocity = 5
dash_speed = 40
gravity = -9.8
time_slowed_speed = 0.1
stamina_regen = true
stamina_regen = false
max_stamina = 100.0
stamina_drain = 20.0
stamina_gain = 5.0

View File

@@ -39,7 +39,8 @@ ssil_enabled = true
sdfgi_enabled = true
sdfgi_energy = 2.0
glow_enabled = true
glow_intensity = 2.0
glow_blend_mode = 1
glow_hdr_threshold = 2.2
fog_mode = 1
fog_density = 0.1
volumetric_fog_enabled = true

View File

@@ -12,7 +12,7 @@ config_version=5
config/name="First Person Test"
config/tags=PackedStringArray("fps")
run/main_scene="uid://c6fykssf7paft"
run/main_scene="uid://f7e0v1r6ra6c"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://6svuq1l83al5"

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@@ -254,9 +254,9 @@ func _physics_process(delta):
Engine.time_scale = lerp(Engine.time_scale, 1.0, (delta * 50)/Engine.time_scale)
clock_sound.stop()
AudioServer.set_bus_effect_enabled(0,0,false)
if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"):
if level_control.gamemode.stamina_regen == true:
remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina)
#if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"):
#if level_control.gamemode.stamina_regen == true:
#remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina)
if Input.is_action_pressed("inspect") and !gun.anim_player.is_playing():
gun.anim_player.play("inspect")

View File

@@ -10,7 +10,7 @@ func Physics_Update(delta):
if Input.is_action_just_pressed("jump"):
wall_jump()
wall_run_gravity(delta)
enable_wall_rays()
if !can_wall_run():
Transitioned.emit(self,"in air")