diff --git a/GameModes/standard.tres b/GameModes/standard.tres index 10454be..7960b80 100644 --- a/GameModes/standard.tres +++ b/GameModes/standard.tres @@ -19,7 +19,7 @@ jump_velocity = 5 dash_speed = 40 gravity = -9.8 time_slowed_speed = 0.1 -stamina_regen = true +stamina_regen = false max_stamina = 100.0 stamina_drain = 20.0 stamina_gain = 5.0 diff --git a/assets/realtime_day_night_cycle.tscn b/assets/realtime_day_night_cycle.tscn index 43a242b..a66cc15 100644 --- a/assets/realtime_day_night_cycle.tscn +++ b/assets/realtime_day_night_cycle.tscn @@ -39,7 +39,8 @@ ssil_enabled = true sdfgi_enabled = true sdfgi_energy = 2.0 glow_enabled = true -glow_intensity = 2.0 +glow_blend_mode = 1 +glow_hdr_threshold = 2.2 fog_mode = 1 fog_density = 0.1 volumetric_fog_enabled = true diff --git a/project.godot b/project.godot index 96ba459..f2b8dd6 100644 --- a/project.godot +++ b/project.godot @@ -12,7 +12,7 @@ config_version=5 config/name="First Person Test" config/tags=PackedStringArray("fps") -run/main_scene="uid://c6fykssf7paft" +run/main_scene="uid://f7e0v1r6ra6c" config/features=PackedStringArray("4.4", "Forward Plus") config/icon="uid://6svuq1l83al5" diff --git a/scripts/player.gd b/scripts/player.gd index 0d84c2e..358279e 100644 --- a/scripts/player.gd +++ b/scripts/player.gd @@ -254,9 +254,9 @@ func _physics_process(delta): Engine.time_scale = lerp(Engine.time_scale, 1.0, (delta * 50)/Engine.time_scale) clock_sound.stop() AudioServer.set_bus_effect_enabled(0,0,false) - if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"): - if level_control.gamemode.stamina_regen == true: - remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina) + #if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"): + #if level_control.gamemode.stamina_regen == true: + #remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina) if Input.is_action_pressed("inspect") and !gun.anim_player.is_playing(): gun.anim_player.play("inspect") diff --git a/scripts/player_wall_running.gd b/scripts/player_wall_running.gd index 1997c03..e869dfb 100644 --- a/scripts/player_wall_running.gd +++ b/scripts/player_wall_running.gd @@ -10,7 +10,7 @@ func Physics_Update(delta): if Input.is_action_just_pressed("jump"): wall_jump() - + wall_run_gravity(delta) enable_wall_rays() if !can_wall_run(): Transitioned.emit(self,"in air")