turned off stam regen and tweaked glow

This commit is contained in:
2025-07-12 16:01:55 -05:00
parent 56355f0911
commit 2301ba149d
5 changed files with 8 additions and 7 deletions

View File

@@ -254,9 +254,9 @@ func _physics_process(delta):
Engine.time_scale = lerp(Engine.time_scale, 1.0, (delta * 50)/Engine.time_scale)
clock_sound.stop()
AudioServer.set_bus_effect_enabled(0,0,false)
if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"):
if level_control.gamemode.stamina_regen == true:
remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina)
#if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"):
#if level_control.gamemode.stamina_regen == true:
#remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina)
if Input.is_action_pressed("inspect") and !gun.anim_player.is_playing():
gun.anim_player.play("inspect")