turned off stam regen and tweaked glow
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@@ -254,9 +254,9 @@ func _physics_process(delta):
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Engine.time_scale = lerp(Engine.time_scale, 1.0, (delta * 50)/Engine.time_scale)
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clock_sound.stop()
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AudioServer.set_bus_effect_enabled(0,0,false)
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if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"):
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if level_control.gamemode.stamina_regen == true:
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remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina)
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#if remaining_stamina < level_control.gamemode.max_stamina and !Input.is_action_pressed("slow_down"):
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#if level_control.gamemode.stamina_regen == true:
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#remaining_stamina = clamp(remaining_stamina + (delta * level_control.gamemode.stamina_gain/Engine.time_scale), 0, level_control.gamemode.max_stamina)
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if Input.is_action_pressed("inspect") and !gun.anim_player.is_playing():
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gun.anim_player.play("inspect")
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@@ -10,7 +10,7 @@ func Physics_Update(delta):
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if Input.is_action_just_pressed("jump"):
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wall_jump()
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wall_run_gravity(delta)
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enable_wall_rays()
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if !can_wall_run():
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Transitioned.emit(self,"in air")
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