made a rat and a ladder and the rat is *kind* of working
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29
scripts/rat_hole.gd
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29
scripts/rat_hole.gd
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@@ -0,0 +1,29 @@
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extends Node3D
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@export var rat : Resource
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@onready var ray = $RayCast3D
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@onready var area_3d = $Area3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func spawn_rat(end_hole,control_node):
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var spawn_rat = rat.instantiate()
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spawn_rat.position = ray.global_position
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spawn_rat.transform.basis = ray.global_transform.basis
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spawn_rat.look_at(end_hole.position,Vector3.UP)
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spawn_rat.end_hole = end_hole
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get_tree().get_root().add_child(spawn_rat)
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func _on_area_3d_body_entered(body):
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if body.is_in_group("rat"):
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if body.end_hole == self:
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#body.control_node.spawn_amount += 1 #signal to control node that another rat can enter the scene
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body.queue_free()
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