Playing with enemies
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@@ -24,14 +24,15 @@ func _physics_process(delta):
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# Navigation
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nav_agent.set_target_position(end_hole.global_transform.origin)
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var next_nav_point = nav_agent.get_next_path_position()
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velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
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look_at(end_hole.global_transform.origin, Vector3.UP)
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move_and_slide()
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if end_hole != null: #REMOVE WHEN FIXED LEVEL RELOAD
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nav_agent.set_target_position(end_hole.global_transform.origin)
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var next_nav_point = nav_agent.get_next_path_position()
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velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
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look_at(end_hole.global_transform.origin, Vector3.UP)
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move_and_slide()
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func breaking(bullet_velocity):
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var spawn_broken = dead_rat.instantiate()
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