Playing with enemies

This commit is contained in:
Derek
2024-07-28 23:23:13 -05:00
parent 51d9af2201
commit 0fd06fb804
4 changed files with 92 additions and 70 deletions

View File

@@ -24,14 +24,15 @@ func _physics_process(delta):
# Navigation
nav_agent.set_target_position(end_hole.global_transform.origin)
var next_nav_point = nav_agent.get_next_path_position()
velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
look_at(end_hole.global_transform.origin, Vector3.UP)
move_and_slide()
if end_hole != null: #REMOVE WHEN FIXED LEVEL RELOAD
nav_agent.set_target_position(end_hole.global_transform.origin)
var next_nav_point = nav_agent.get_next_path_position()
velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
look_at(end_hole.global_transform.origin, Vector3.UP)
move_and_slide()
func breaking(bullet_velocity):
var spawn_broken = dead_rat.instantiate()