instancing start gun and assigned ammo to array
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@@ -1,14 +1,6 @@
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extends Node3D
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<<<<<<< Updated upstream
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var current_weapon = null
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var weapon_stack = []
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var weapon_indicator = 0
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var next_weapon : String
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var weapon_list = {}
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@export var weapon_resources : Array[weapon_resource]
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=======
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@export var player : Node
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@export var gun_1 : Resource
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@export var gun_2 : Resource
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@@ -17,12 +9,11 @@ var ammo_current = [0,0]
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var ammo_reserve = [0,0]
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var guns_dict = {}
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var current_gun_index
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>>>>>>> Stashed changes
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# Called when the node enters the scene tree for the first time.
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func _ready():
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held_guns = [gun_1,gun_2]
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var instance_gun = held_guns[0].instantiate()
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var instance_gun_2 = held_guns[1].instantiate()
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ammo_current[1] = instance_gun_2.max_ammo
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