instancing start gun and assigned ammo to array
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@@ -29,7 +29,7 @@ size = Vector3(3, 3, 3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
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size = Vector3(11.7881, 6, 11)
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 3
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safe_margin = 0.2
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@@ -37,7 +37,6 @@ script = ExtResource("1_x7wms")
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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weapon_sway_amount = 0.1
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weapon_rotation_amount = 0.1
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gun = NodePath("")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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@@ -1,9 +1,11 @@
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[gd_scene load_steps=47 format=3 uid="uid://dyop6vk3rgkkb"]
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[gd_scene load_steps=49 format=3 uid="uid://dyop6vk3rgkkb"]
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[ext_resource type="Script" path="res://scripts/WeaponManager.gd" id="1_orhgl"]
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[ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_6rjit"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="2_f87c2"]
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[ext_resource type="PackedScene" uid="uid://d1j6ktsmxfq6e" path="res://assets/spider.tscn" id="3_cvvjo"]
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[ext_resource type="PackedScene" uid="uid://dslxb3psx30vp" path="res://assets/pistol1.tscn" id="3_rky7g"]
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[ext_resource type="PackedScene" uid="uid://20csd6dmwj4y" path="res://assets/jump_platform.tscn" id="4_8nxyr"]
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[ext_resource type="PackedScene" uid="uid://dws2vwfxubqvb" path="res://assets/cannon.tscn" id="5_28rul"]
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[ext_resource type="PackedScene" uid="uid://bpkmyd3wvqi5p" path="res://assets/boombox.tscn" id="6_xrg7k"]
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@@ -403,8 +405,11 @@ _data = {
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[sub_resource type="BoxShape3D" id="BoxShape3D_82n8k"]
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size = Vector3(16.265, 5.07275, 15.3267)
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[node name="Test Level 2" type="Node3D"]
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[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_orhgl")
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player = NodePath("Player")
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gun_1 = ExtResource("2_6rjit")
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gun_2 = ExtResource("3_rky7g")
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.0295, 1.4435, 21.1166)
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@@ -1,14 +1,6 @@
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extends Node3D
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<<<<<<< Updated upstream
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var current_weapon = null
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var weapon_stack = []
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var weapon_indicator = 0
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var next_weapon : String
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var weapon_list = {}
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@export var weapon_resources : Array[weapon_resource]
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=======
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@export var player : Node
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@export var gun_1 : Resource
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@export var gun_2 : Resource
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@@ -17,12 +9,11 @@ var ammo_current = [0,0]
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var ammo_reserve = [0,0]
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var guns_dict = {}
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var current_gun_index
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>>>>>>> Stashed changes
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# Called when the node enters the scene tree for the first time.
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func _ready():
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held_guns = [gun_1,gun_2]
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var instance_gun = held_guns[0].instantiate()
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var instance_gun_2 = held_guns[1].instantiate()
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ammo_current[1] = instance_gun_2.max_ammo
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