instancing start gun and assigned ammo to array
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@@ -29,7 +29,7 @@ size = Vector3(3, 3, 3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
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size = Vector3(11.7881, 6, 11)
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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collision_layer = 3
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safe_margin = 0.2
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@@ -37,7 +37,6 @@ script = ExtResource("1_x7wms")
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weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
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weapon_sway_amount = 0.1
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weapon_rotation_amount = 0.1
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gun = NodePath("")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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