instancing start gun and assigned ammo to array

This commit is contained in:
derek
2024-07-15 12:50:48 -05:00
parent 4da08f3df5
commit 06b8229db1
3 changed files with 9 additions and 14 deletions

View File

@@ -29,7 +29,7 @@ size = Vector3(3, 3, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
size = Vector3(11.7881, 6, 11)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 3
safe_margin = 0.2
@@ -37,7 +37,6 @@ script = ExtResource("1_x7wms")
weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
weapon_sway_amount = 0.1
weapon_rotation_amount = 0.1
gun = NodePath("")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false