enemy tweaks
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@@ -60,6 +60,7 @@ var remaining_stamina = MAX_STAMINA
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var picked_up = false
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var picked_up_text
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var pickup_announce = load("res://assets/pickup_announce.tscn")
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var dead_announce = load("res://assets/dead_announce.tscn")
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var pickupmsg
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@onready var crosshair = $Head/Camera3D/Crosshair
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@@ -68,6 +69,8 @@ var pickupmsg
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@onready var world_environment = $"../WorldEnvironment"
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@onready var pickup_sound = $Audio/PickupSound
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@onready var ear_wind = $Audio/EarWind
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@onready var hurt_audio = $Audio/Hurt
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@onready var weapon_spawner = $Head/Camera3D/WeaponHolder/WeaponSpawner
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@onready var pick_up_detection = $pick_up_detection
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@@ -303,6 +306,8 @@ func weapon_recoil(delta):
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func die():
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Engine.time_scale = .05
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var deadmsg = dead_announce.instantiate()
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get_parent().add_child(deadmsg)
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await get_tree().create_timer(.3).timeout
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get_tree().reload_current_scene()
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#var instance_dead = dead_player.instantiate()
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