enemy tweaks

This commit is contained in:
derek
2024-07-18 16:59:14 -05:00
parent acdfae4777
commit 0676e28e89
43 changed files with 1208 additions and 56 deletions

View File

@@ -60,6 +60,7 @@ var remaining_stamina = MAX_STAMINA
var picked_up = false
var picked_up_text
var pickup_announce = load("res://assets/pickup_announce.tscn")
var dead_announce = load("res://assets/dead_announce.tscn")
var pickupmsg
@onready var crosshair = $Head/Camera3D/Crosshair
@@ -68,6 +69,8 @@ var pickupmsg
@onready var world_environment = $"../WorldEnvironment"
@onready var pickup_sound = $Audio/PickupSound
@onready var ear_wind = $Audio/EarWind
@onready var hurt_audio = $Audio/Hurt
@onready var weapon_spawner = $Head/Camera3D/WeaponHolder/WeaponSpawner
@onready var pick_up_detection = $pick_up_detection
@@ -303,6 +306,8 @@ func weapon_recoil(delta):
func die():
Engine.time_scale = .05
var deadmsg = dead_announce.instantiate()
get_parent().add_child(deadmsg)
await get_tree().create_timer(.3).timeout
get_tree().reload_current_scene()
#var instance_dead = dead_player.instantiate()