enemy tweaks

This commit is contained in:
derek
2024-07-18 16:59:14 -05:00
parent acdfae4777
commit 0676e28e89
43 changed files with 1208 additions and 56 deletions

View File

@@ -7,7 +7,7 @@ var bullet_damage
var instance_bullethole
var bullet_force_mod = 1.0
var distance_from_player
var player
var player_position
@onready var mesh = $gunbullet1
@onready var ray = $RayCast3D
@@ -41,7 +41,7 @@ func _process(delta):
position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
distance_from_player = abs(self.global_position - player.global_position)
distance_from_player = abs(self.global_position - player_position)
if distance_from_player.x > 2 or distance_from_player.y > 2 or distance_from_player.z > 2:
visible = true