enemy tweaks
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@@ -18,4 +18,4 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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text = "$" + str(int(level_control.money)) + "\nStamina: " + str(int((player.remaining_stamina/player.MAX_STAMINA)*100)) + "%"
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text = "health " + str(clamp(level_control.health,0,100))+ "\n$" + str(int(level_control.money)) + "\nStamina: " + str(int((player.remaining_stamina/player.MAX_STAMINA)*100)) + "%"
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