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DailyDungeon/Assets/Materials/GOLD.tres

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cuvfl1goud4at"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
[resource]
albedo_color = Color(0.747432, 0.560495, 0.0238051, 1)
metallic = 1.0
roughness = 0.9
roughness_texture = SubResource("NoiseTexture2D_p40dq")
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true