[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cuvfl1goud4at"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"] [resource] albedo_color = Color(0.747432, 0.560495, 0.0238051, 1) metallic = 1.0 roughness = 0.9 roughness_texture = SubResource("NoiseTexture2D_p40dq") uv1_scale = Vector3(0.5, 0.5, 0.5) uv1_triplanar = true