added more assets and still playing with look. pretty happy with it so far
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Assets/Materials/BLACK.tres
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Assets/Materials/BLACK.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dv5fpke6frr4n"]
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[resource]
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albedo_color = Color(0, 0, 0, 1)
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Assets/Materials/BROWN.tres
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Assets/Materials/BROWN.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cautxfwhf4hrq"]
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[resource]
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albedo_color = Color(0.303625, 0.154362, 0.0155494, 1)
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Assets/Materials/GOLD.tres
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Assets/Materials/GOLD.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cuvfl1goud4at"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
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[resource]
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albedo_color = Color(0.747432, 0.560495, 0.0238051, 1)
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metallic = 1.0
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roughness = 0.9
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roughness_texture = SubResource("NoiseTexture2D_p40dq")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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Assets/Materials/MARBLE.tres
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Assets/Materials/MARBLE.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c7nyda1pumbp6"]
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[resource]
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albedo_color = Color(0.719076, 0.719076, 0.719076, 1)
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roughness = 0.53
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clearcoat_enabled = true
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clearcoat_roughness = 0.1
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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Assets/Materials/RED.tres
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Assets/Materials/RED.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bcva5c2hale6r"]
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[resource]
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albedo_color = Color(0.78604, 0.232149, 0.229827, 1)
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Assets/Materials/STONE.tres
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Assets/Materials/STONE.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cxndtxwaasecm"]
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[resource]
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albedo_color = Color(0.384229, 0.384229, 0.384229, 1)
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