added more assets and still playing with look. pretty happy with it so far

This commit is contained in:
derek
2025-06-25 11:13:29 -05:00
parent 21f318f0f8
commit 4cf2042306
24 changed files with 807 additions and 48 deletions

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dv5fpke6frr4n"]
[resource]
albedo_color = Color(0, 0, 0, 1)

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cautxfwhf4hrq"]
[resource]
albedo_color = Color(0.303625, 0.154362, 0.0155494, 1)

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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cuvfl1goud4at"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
[resource]
albedo_color = Color(0.747432, 0.560495, 0.0238051, 1)
metallic = 1.0
roughness = 0.9
roughness_texture = SubResource("NoiseTexture2D_p40dq")
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c7nyda1pumbp6"]
[resource]
albedo_color = Color(0.719076, 0.719076, 0.719076, 1)
roughness = 0.53
clearcoat_enabled = true
clearcoat_roughness = 0.1
subsurf_scatter_enabled = true
subsurf_scatter_strength = 1.0

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bcva5c2hale6r"]
[resource]
albedo_color = Color(0.78604, 0.232149, 0.229827, 1)

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cxndtxwaasecm"]
[resource]
albedo_color = Color(0.384229, 0.384229, 0.384229, 1)

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Assets/Models/Coin.blend Normal file

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uid="uid://bbmoxhv5as64i"
path="res://.godot/imported/Coin.blend-6de181c492abf2bd94c92649df3241f4.scn"
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source_file="res://Assets/Models/Coin.blend"
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meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
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Assets/Models/Coin.blend1 Normal file

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Assets/Models/rat.blend Normal file

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[remap]
importer="scene"
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type="PackedScene"
uid="uid://4iuotnl4gu3h"
path="res://.godot/imported/rat.blend-27640b59fc42ec9d3409ce2e786d9da8.scn"
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source_file="res://Assets/Models/rat.blend"
dest_files=["res://.godot/imported/rat.blend-27640b59fc42ec9d3409ce2e786d9da8.scn"]
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meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
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blender/nodes/visible=0
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