added more assets and still playing with look. pretty happy with it so far
This commit is contained in:
4
Assets/Materials/BLACK.tres
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4
Assets/Materials/BLACK.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://dv5fpke6frr4n"]
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[resource]
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albedo_color = Color(0, 0, 0, 1)
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4
Assets/Materials/BROWN.tres
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Assets/Materials/BROWN.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cautxfwhf4hrq"]
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[resource]
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albedo_color = Color(0.303625, 0.154362, 0.0155494, 1)
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11
Assets/Materials/GOLD.tres
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Assets/Materials/GOLD.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cuvfl1goud4at"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_p40dq"]
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[resource]
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albedo_color = Color(0.747432, 0.560495, 0.0238051, 1)
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metallic = 1.0
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roughness = 0.9
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roughness_texture = SubResource("NoiseTexture2D_p40dq")
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uv1_scale = Vector3(0.5, 0.5, 0.5)
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uv1_triplanar = true
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9
Assets/Materials/MARBLE.tres
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Assets/Materials/MARBLE.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://c7nyda1pumbp6"]
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[resource]
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albedo_color = Color(0.719076, 0.719076, 0.719076, 1)
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roughness = 0.53
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clearcoat_enabled = true
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clearcoat_roughness = 0.1
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subsurf_scatter_enabled = true
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subsurf_scatter_strength = 1.0
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4
Assets/Materials/RED.tres
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Assets/Materials/RED.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bcva5c2hale6r"]
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[resource]
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albedo_color = Color(0.78604, 0.232149, 0.229827, 1)
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4
Assets/Materials/STONE.tres
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4
Assets/Materials/STONE.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cxndtxwaasecm"]
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[resource]
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albedo_color = Color(0.384229, 0.384229, 0.384229, 1)
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BIN
Assets/Models/Coin.blend
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BIN
Assets/Models/Coin.blend
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Binary file not shown.
53
Assets/Models/Coin.blend.import
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Assets/Models/Coin.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://bbmoxhv5as64i"
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path="res://.godot/imported/Coin.blend-6de181c492abf2bd94c92649df3241f4.scn"
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[deps]
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source_file="res://Assets/Models/Coin.blend"
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dest_files=["res://.godot/imported/Coin.blend-6de181c492abf2bd94c92649df3241f4.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
Assets/Models/Coin.blend1
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BIN
Assets/Models/Coin.blend1
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BIN
Assets/Models/rat.blend
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BIN
Assets/Models/rat.blend
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53
Assets/Models/rat.blend.import
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53
Assets/Models/rat.blend.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://4iuotnl4gu3h"
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path="res://.godot/imported/rat.blend-27640b59fc42ec9d3409ce2e786d9da8.scn"
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[deps]
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source_file="res://Assets/Models/rat.blend"
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dest_files=["res://.godot/imported/rat.blend-27640b59fc42ec9d3409ce2e786d9da8.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/export_geometry_nodes_instances=false
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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