playing with coin magnet

This commit is contained in:
derek
2025-06-25 17:03:45 -05:00
parent db85bf39c8
commit 3e506590a9
6 changed files with 45 additions and 5 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=6 format=4 uid="uid://drmam18yg3du5"]
[gd_scene load_steps=7 format=4 uid="uid://drmam18yg3du5"]
[ext_resource type="Material" uid="uid://cuvfl1goud4at" path="res://Assets/Materials/GOLD.tres" id="1_2djid"]
[ext_resource type="Script" uid="uid://deq081gu1ort2" path="res://Scripts/gold.gd" id="1_b10cl"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yxxlx"]
resource_name = "GOLD"
@@ -47,13 +48,15 @@ shadow_mesh = SubResource("ArrayMesh_hrwv8")
[sub_resource type="SphereShape3D" id="SphereShape3D_2djid"]
margin = 0.0
radius = 0.124843
radius = 0.0860376
[node name="GOLDCOIN" type="RigidBody3D"]
collision_layer = 0
collision_layer = 32
collision_mask = 33
mass = 0.1
continuous_cd = true
contact_monitor = true
script = ExtResource("1_b10cl")
[node name="Cylinder" type="MeshInstance3D" parent="."]
material_override = ExtResource("1_2djid")

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://bacgd5lmvaxea"]
[gd_scene load_steps=14 format=3 uid="uid://bacgd5lmvaxea"]
[ext_resource type="Script" uid="uid://bcgt64gerg8pv" path="res://Scripts/player.gd" id="1_5wxv7"]
[ext_resource type="Material" uid="uid://b4rpp31c0dx2m" path="res://Assets/Materials/BasicMat.tres" id="1_y6xdh"]
@@ -51,6 +51,9 @@ _data = {
&"dodge": SubResource("Animation_hck1p")
}
[sub_resource type="SphereShape3D" id="SphereShape3D_juxdh"]
radius = 2.5
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_5wxv7")
@@ -98,3 +101,12 @@ shape = SubResource("CapsuleShape3D_y5hcb")
libraries = {
&"": SubResource("AnimationLibrary_4qbli")
}
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 32
collision_mask = 32
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("SphereShape3D_juxdh")
[connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]

2
Scripts/gold.gd Normal file
View File

@@ -0,0 +1,2 @@
extends RigidBody3D
class_name Gold

1
Scripts/gold.gd.uid Normal file
View File

@@ -0,0 +1 @@
uid://deq081gu1ort2

View File

@@ -6,6 +6,9 @@ var dodge_direction
@onready var body: MeshInstance3D = $Body
@onready var anim_player: AnimationPlayer = $AnimationPlayer
var gold_to_vacuum = []
var current_gold
const MAX_STAMINA : float = 100
var stamina = MAX_STAMINA
const STAMINA_REGEN_RATE = 10.0
@@ -16,8 +19,26 @@ const DODGE_STAMINA_COST = 30.0
func _physics_process(delta: float) -> void:
stamina_regen(delta)
move_and_slide()
vacuum_found_gold()
func stamina_regen(delta):
if stamina < MAX_STAMINA:
print("STAMINA : ", stamina)
stamina = clamp(stamina + delta * STAMINA_REGEN_RATE,0,MAX_STAMINA)
func vacuum_found_gold():
if gold_to_vacuum.size() > 0:
for i in range(0,gold_to_vacuum.size()):
#var magnet_target
#if i == 0:
#magnet_target = self.global_position
#else:
#magnet_target = gold_to_vacuum[i-1].global_position
var direction_to_player = gold_to_vacuum[i].global_position.direction_to(self.global_position)
var distance_to_player = gold_to_vacuum[i].global_position.distance_to(self.global_position)
gold_to_vacuum[i].linear_velocity = direction_to_player * (5 + distance_to_player)
func _on_area_3d_body_entered(body: Node3D) -> void:
if body is Gold:
gold_to_vacuum.append(body)

View File

@@ -63,6 +63,7 @@ scroll_down={
[layer_names]
3d_physics/layer_6="Objects"
3d_physics/layer_8="MouseTable"
[rendering]