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DailyDungeon/Scripts/player.gd
2025-06-25 17:03:45 -05:00

45 lines
1.2 KiB
GDScript

extends CharacterBody3D
class_name Player
var dodge_direction
@onready var body: MeshInstance3D = $Body
@onready var anim_player: AnimationPlayer = $AnimationPlayer
var gold_to_vacuum = []
var current_gold
const MAX_STAMINA : float = 100
var stamina = MAX_STAMINA
const STAMINA_REGEN_RATE = 10.0
## Gameplay Settings
const DODGE_STAMINA_COST = 30.0
func _physics_process(delta: float) -> void:
stamina_regen(delta)
move_and_slide()
vacuum_found_gold()
func stamina_regen(delta):
if stamina < MAX_STAMINA:
print("STAMINA : ", stamina)
stamina = clamp(stamina + delta * STAMINA_REGEN_RATE,0,MAX_STAMINA)
func vacuum_found_gold():
if gold_to_vacuum.size() > 0:
for i in range(0,gold_to_vacuum.size()):
#var magnet_target
#if i == 0:
#magnet_target = self.global_position
#else:
#magnet_target = gold_to_vacuum[i-1].global_position
var direction_to_player = gold_to_vacuum[i].global_position.direction_to(self.global_position)
var distance_to_player = gold_to_vacuum[i].global_position.distance_to(self.global_position)
gold_to_vacuum[i].linear_velocity = direction_to_player * (5 + distance_to_player)
func _on_area_3d_body_entered(body: Node3D) -> void:
if body is Gold:
gold_to_vacuum.append(body)