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fps_project_1/assets/materials/ivy.tres

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://cu02ntd0x3lsc"]
[resource]
cull_mode = 2
albedo_color = Color(0.11128, 0.26, 0.0572, 1)
metallic_specular = 0.15
roughness = 0.42
subsurf_scatter_enabled = true
subsurf_scatter_strength = 0.85
backlight_enabled = true
backlight = Color(1, 1, 1, 1)