Files
fps_project_1/scripts/dead_cam.gd
2024-08-06 16:57:28 -05:00

33 lines
863 B
GDScript

extends Node3D
@export var MOVE_SPEED = 15
@export var CAMERA_LOOK_SPEED = 20
@onready var look_ray = $LookRay
@onready var camera = $Camera3D
var target : Node
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# Move towards and look at target
#calculate move direction
var target_pos_adjusted = Vector3(target.position.x -2,target.position.y + 4,target.position.z -2)
position = lerp(position,target_pos_adjusted,delta * MOVE_SPEED)
look_ray.look_at(Vector3(target.global_position), Vector3.UP)
camera.rotation = lerp(camera.rotation,look_ray.rotation,delta * CAMERA_LOOK_SPEED)
if Input.is_action_just_pressed("escape"):
get_tree().reload_current_scene()
queue_free()