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fps_project_1/gamemode.gd
2025-03-15 00:12:09 -05:00

39 lines
1.5 KiB
GDScript

extends Resource
class_name gamemode
@export var gamemode_name : String = "My Custom Game Mode"
@export_range(1,5) var estimated_difficulty : int
@export_enum("Kill 'em All","Extraction","Survival_Time") var win_conditions
@export_group("Win Conditions")
@export var survival_time : float = 160 #in seconds
@export_group("Rewards and Penalties")
@export var max_number_of_chests : int = 3
@export var money_lost_multiplier : float = .5
@export_enum("Drop All Weapons","Drop Random","Drop None") var weapon_penalty = 1
@export var weapon_drop_percentage : float = .5
@export var ammo_drop_percentage : float = .5
@export_group("Player Movement")
@export var walk_speed = 12.0
@export var jump_velocity = 5
@export var dash_speed = 40
@export var gravity : float = -9.8
@export var time_slowed_speed : float = .1
@export var stamina_regen = true
@export var max_stamina : float = 100
@export var stamina_drain : float = 20
@export var stamina_gain : float = 5
@export var air_dash_max : int = 1
@export var load_save : = true
@export var money_multiplier : float = 1.0
@export var start_health = 10
@export var gun_1 : Resource
@export var gun_2 : Resource
@export_group("Drops")
@export var drop_chance_minimum = .1
@export var random_drops : bool = false
@export var ammo_drop_enabled = true
@export var expected_ammo = {"light" : 200, "medium" : 50, "heavy" : 25,"shotgun" : 20, "rocket" : 3} #light, medium,heavy,shotgun,rocket
@export var stamina_drop_enabled = true
@export var health_drop_enabled = true
@export var money_drop_enabled = true