Files
fps_project_1/scripts/cloudSpawner.gd

18 lines
379 B
GDScript

extends CSGSpawner
@export var number_of_clouds : int = 50
@export var cloud = preload("res://cloud1.tscn")
func _ready() -> void:
spawn_clouds()
func spawn_clouds():
while number_of_clouds >= 0:
number_of_clouds -= 1
var spawn_pos = random_box_pos()
var cloud = cloud.instantiate()
add_child(cloud)
cloud.global_position = self.global_position + spawn_pos