46 lines
1.4 KiB
GDScript
46 lines
1.4 KiB
GDScript
extends Node3D
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@export var CANNON_MIN_POWER = 7
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@export var CANNON_MAX_POWER = 20
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@export var TIMER_MIN = 0.0
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@export var TIMER_MAX = 20.0
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@onready var timer = $Timer
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@onready var cannonparticles = $cannonparticles
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@onready var cannon_dir = $RayCast3D
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@onready var fire_audio = $Audio/FireAudio
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@onready var level_control = get_tree().current_scene
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var fire = true
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass #self.rotation += Vector3(0,0,0) * delta
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func _on_timer_timeout():
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# Random Variables
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var lv_y = randf_range(CANNON_MIN_POWER,CANNON_MAX_POWER)
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var rand_timer = randf_range(TIMER_MIN,TIMER_MAX)
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# Reset Timer
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timer.wait_time = rand_timer #rand_timer
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# Shoot that shit
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var pickup_spawn = level_control.ITEM_PICKUP.instantiate()
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var item_stats = level_control.pickup_spawn(false)
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##SET VARIABLES
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pickup_spawn.pickup_type = item_stats["pickup_type"]
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pickup_spawn.ammo_type = item_stats["ammo_type"]
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pickup_spawn.value = item_stats["value"]
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pickup_spawn.position = cannon_dir.global_position
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pickup_spawn.transform.basis = cannon_dir.global_transform.basis
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pickup_spawn.linear_velocity += cannon_dir.global_transform.basis * Vector3(0,lv_y,0)
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fire_audio.play()
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get_parent().add_child(pickup_spawn)
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