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fps_project_1/assets/materials/Metal1/metal1.tres

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[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cts3y2vxb7osx"]
[ext_resource type="Texture2D" uid="uid://bb3kc6kmln1n1" path="res://assets/materials/25_iron metal texture-SMALL/25_iron metal_small_DIFF.jpg" id="1_v143n"]
[ext_resource type="Texture2D" uid="uid://ct0vfdwf8osqd" path="res://assets/materials/25_iron metal texture-SMALL/25_iron metal_small_AO.jpg" id="2_typ48"]
[ext_resource type="Texture2D" uid="uid://bn7guhbhj6jat" path="res://assets/materials/25_iron metal texture-SMALL/25_iron metal_small_NORM.jpg" id="3_1pfqx"]
[ext_resource type="Texture2D" uid="uid://dvidxct2khch6" path="res://assets/materials/25_iron metal texture-SMALL/25_iron metal_small_SPEC.jpg" id="4_badhc"]
[resource]
albedo_texture = ExtResource("1_v143n")
metallic = 1.0
roughness_texture = ExtResource("4_badhc")
normal_enabled = true
normal_scale = 2.0
normal_texture = ExtResource("3_1pfqx")
ao_enabled = true
ao_texture = ExtResource("2_typ48")
uv1_scale = Vector3(0.4, 0.4, 0.4)
uv1_triplanar = true
texture_filter = 2