Files
fps_project_1/scripts/player_on_foot.gd

23 lines
515 B
GDScript

extends PlayerState
class_name PlayerOnFoot
func Enter():
character.jumps_remaining = character.MAX_JUMPS
func Physics_Update(delta):
if character.is_on_floor():
standard_movement(delta)
else:
Transitioned.emit(self,"in air")
if Input.is_action_just_pressed("crouch"):
if character.is_on_floor():
Transitioned.emit(self,"crouched")
else:
character.velocity.y -= 25
if Input.is_action_just_pressed("jump"):
character.jumps_remaining -= 1
character.velocity.y += character.JUMP_VELOCITY