Files
fps_project_1/scripts/WeaponManager.gd

19 lines
458 B
GDScript

extends Node3D
@export var player : Node
@export var gun_1 : Resource
@export var gun_2 : Resource
var held_guns = [gun_1,gun_2]
# Called when the node enters the scene tree for the first time.
func _ready():
var instance_loop_times = held_guns.length()
while instance_loop_times > -1:
held_guns[instance_loop_times]
instance_loop_times -= 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass