Files
fps_project_1/assets/chest_spawner.tscn

21 lines
721 B
Plaintext

[gd_scene load_steps=4 format=3 uid="uid://db7xqf12sayj0"]
[sub_resource type="BoxMesh" id="BoxMesh_nbeyo"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_3gsvj"]
[sub_resource type="CylinderMesh" id="CylinderMesh_cbsxv"]
top_radius = 0.1
bottom_radius = 0.1
height = 1.0
[node name="ChestSpawner" type="Node3D" groups=["chest_spawner"]]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("BoxMesh_nbeyo")
surface_material_override/0 = SubResource("StandardMaterial3D_3gsvj")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 1.01635)
mesh = SubResource("CylinderMesh_cbsxv")