Files
fps_project_1/scripts/pressure_plate.gd
2024-10-12 18:24:42 -05:00

12 lines
332 B
GDScript

extends SwitchBasic
func _on_collision_area_body_entered(body: Node3D) -> void:
if body.is_in_group("weight"):
switched_on = true
SignalBus.emit_signal("switch_changed")
func _on_collision_area_body_exited(body: Node3D) -> void:
if body.is_in_group("weight"):
switched_on = false
SignalBus.emit_signal("switch_changed")