Files
fps_project_1/scripts/deposit_money.gd

20 lines
760 B
GDScript

extends StaticBody3D
@onready var currently_held_money: Label3D = $"Currently Held Money"
@onready var deposited: Label3D = $Deposited
@onready var leaderboard_name: Label3D = $"Leaderboard Name"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
currently_held_money.text = "cash on hand: $" + str(int(GameGlobals.money))
deposited.text = "deposited: $" + str(GameGlobals.deposited_money)
leaderboard_name.text = str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id])
func interact():
SignalBus.emit_signal("money_deposited")