26 lines
643 B
GDScript
26 lines
643 B
GDScript
extends Node
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var last_scene
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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SaveLoad.load_persistent_data()
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func _on_continue_pressed() -> void:
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var level
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var load_to_gamemode
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if GameGlobals.current_level == null:
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level = "res://scenes/HUBWORLD.tscn"
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load_to_gamemode = "res://GameModes/hubworld.tres"
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else:
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level = GameGlobals.current_level
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load_to_gamemode = GameGlobals.current_gamemode
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get_tree().change_scene_to_file(level)
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GameGlobals.loading_gamemode = load(load_to_gamemode)
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print("LEVEL : ",GameGlobals.current_level)
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func _on_exit_pressed() -> void:
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get_tree().quit()
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