Files
fps_project_1/scripts/level_sign.gd

18 lines
468 B
GDScript

@tool
extends Node3D
@export var portal_node : Node
@onready var level_name: Label3D = $"Level Name"
@onready var gamemode_label: Label3D = $Gamemode
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass