Files
fps_project_1/scripts/main_menu.gd

49 lines
1.4 KiB
GDScript

extends Node
var last_scene
@onready var playlist_generator: Node = $PlaylistGenerator
@onready var leaderboard_name: TextEdit = $MarginContainer/VBoxContainer/HBoxContainer/leaderboard_name
@onready var confirmed: CheckButton = $MarginContainer/VBoxContainer/HBoxContainer/Confirmed
func _enter_tree() -> void:
SaveLoad.load_persistent_data()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
confirmed.button_pressed = true
leaderboard_name.text = GameGlobals.leaderboard_name
playlist_generator.load_playlist()
print("leaderboard : ",GameGlobals.leaderboard_name)
func _on_continue_pressed() -> void:
var level
var load_to_gamemode
if GameGlobals.leaderboard_name != leaderboard_name.text:
GameGlobals.leaderboard_name = leaderboard_name.text
playlist_generator.load_playlist()
if GameGlobals.current_level == null:
level = "res://scenes/HUBWORLD.tscn"
load_to_gamemode = "res://GameModes/hubworld.tres"
else:
level = GameGlobals.current_level
load_to_gamemode = GameGlobals.current_gamemode
SaveLoad.save_persistent_data()
get_tree().change_scene_to_file(level)
print("LEVEL : ",GameGlobals.current_level)
func _on_exit_pressed() -> void:
get_tree().quit()
func _on_leaderboard_name_text_changed() -> void:
GameGlobals.leaderboard_name = leaderboard_name.text
confirmed.button_pressed = false