23 lines
694 B
GDScript
23 lines
694 B
GDScript
extends Node3D
|
|
|
|
@export var portal_node : Node
|
|
|
|
@onready var level_name: Label3D = $"Level Name"
|
|
@onready var gamemode_label: Label3D = $Gamemode
|
|
@onready var active: Label3D = $Active
|
|
|
|
func _process(delta: float) -> void:
|
|
if portal_node.active:
|
|
level_name.text = portal_node.scene_name
|
|
if portal_node.level_gamemode != null:
|
|
gamemode_label.text = portal_node.level_gamemode.gamemode_name
|
|
active.text = str("active: ",portal_node.active)
|
|
else:
|
|
level_name.text = "closed for maintenance"
|
|
gamemode_label.text = "-"
|
|
active.text = "active: closed"
|
|
|
|
func update_sign_names():
|
|
level_name.text = portal_node.scene_name
|
|
gamemode_label.text = portal_node.level_gamemode.gamemode_name
|