Files
fps_project_1/scripts/pause_menu.gd

25 lines
488 B
GDScript

extends Control
@onready var level_control = get_tree().current_scene
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_resume_pressed() -> void:
level_control.pause_menu()
func _on_save__quit_pressed() -> void:
level_control.save_quit()
func _on_load_pressed() -> void:
SaveLoad.load_data()