Files
fps_project_1/walltest.tscn
2025-03-05 09:27:42 -06:00

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[gd_scene load_steps=6 format=3 uid="uid://bsvm4iblmuaa"]
[ext_resource type="Texture2D" uid="uid://bu3w5slec6gib" path="res://assets/Models/brick1.png" id="1_ugull"]
[ext_resource type="Texture2D" uid="uid://bytxye2f8f05c" path="res://assets/Models/brick1.normal.png" id="2_v5fic"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t7m8f"]
resource_name = "Brick"
cull_mode = 2
albedo_texture = ExtResource("1_ugull")
normal_enabled = true
normal_texture = ExtResource("2_v5fic")
texture_filter = 2
[sub_resource type="ArrayMesh" id="ArrayMesh_qxqqg"]
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3.00001),
"format": 34896613377,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0),
"name": "Brick",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(0, 0, 0, 0, 254, 255, 0, 0, 255, 255, 0, 0, 254, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 0, 0)
}]
blend_shape_mode = 0
[sub_resource type="ArrayMesh" id="ArrayMesh_totmf"]
resource_name = "DecorationAssetsPt1_Plane_002"
_surfaces = [{
"aabb": AABB(-1.5, 0, -1.5, 3, 1e-05, 3.00001),
"attribute_data": PackedByteArray(0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 0, 0),
"format": 34896613399,
"index_count": 6,
"index_data": PackedByteArray(0, 0, 3, 0, 1, 0, 0, 0, 2, 0, 3, 0),
"material": SubResource("StandardMaterial3D_t7m8f"),
"name": "Brick",
"primitive": 3,
"uv_scale": Vector4(0, 0, 0, 0),
"vertex_count": 4,
"vertex_data": PackedByteArray(0, 0, 0, 0, 254, 255, 255, 191, 255, 255, 0, 0, 254, 255, 255, 191, 0, 0, 0, 0, 0, 0, 255, 191, 255, 255, 0, 0, 0, 0, 255, 191, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127, 255, 255, 255, 127)
}]
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_qxqqg")
[node name="brick" type="Node3D"]
[node name="BrickPlane" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0, -1, 0, 1, 0, 0, 1.5, 0)
mesh = SubResource("ArrayMesh_totmf")
skeleton = NodePath("")